Mech Assault
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MechAssault brings the design, graphics, and concept of the Mechwarrior 4 series to the Xbox, and does a fine job in doing so. With large differences between the two, there’s enough differences here to justify playing it on an Xbox. As is normal for an Xbox title, the graphics are great, and the audio is discrete, unobtrusive, and voice acted excellently. Relying, for single player, on a campaign and last man standing ladder, and for multiplayer, both online and offline play, there should be enough destruction here to keep anyone happy. The designers at Day 1 have put a lot more emphasis on terrain destruction, as you’ll no doubt see.
Still, there are a few weaknesses. First, I managed to lock up the game twenty minutes after starting my first session, requiring a reboot of the Xbox. Troubling, but obviously the most rare of incidents. Second, there isn’t the option to customize your mech, a part of the game that’s always entertained PC players. Third, the controls are still a little sketchy and hard to control. Fourth, buildings and enemy units are the only terrain you can destroy. Trees catch on fire, and can block fire, but they can’t be destroyed. Even with these weaknesses, I’d still consider the game worth it. Most definitely worth it.